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Why did you submit this to PROCJAM? Why do so many people submit non-procedurally generated games to PROCJAM? 

Procedural generation exists in many forms. In this case, the generation was mapping the player's "firing" to musical notes that would be aurally appealing and also sound like jazz, based on the amount of time between their shots. Would have liked to do more with it.

Interesting concept. It was initially unclear exactly how the music you generate with the weapon and the gameplay relate (do they?). Could be awesome to develop some more in-depth levels. Good amount of work for the jam period! Have you tried exploring the 'music as weapon' concept in a game before? There's an interesting book: https://mitpress.mit.edu/books/sonic-warfare

(+1)

Mr Skeltal approve